๐ŸŒ™ TRADEWINDS Overnight Passage
๐Ÿ“… Run sheet๐Ÿ“Š Leaderboard

2 days ยท 1 night ยท one crossing

TRADEWINDS: Overnight Passage

โš“ A VibeCoderLab club activity at Brainy Bunch

The 3-week voyage, run as a single overnight passage. Each builder works solo through the night, earns the rank, and the top 3 of each category pitch at dawn. The judging is built in: mentors score the Trust Rubric, the platform adds a capped complexity bonus, and finalists rise automatically.

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Solo builder

Run your legs, log what you built, ship your link, climb to The Trustworthy.

โš–๏ธ

Mentor / Judge

Score the Trust Rubric at checkpoints, run the pitch finale, confirm finalists.

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Big Screen

Live leaderboard and finale timer for the projector.

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Crowd Vote

Audience picks the People's Trust award. One vote per device.

How a build is scored: the Trust Rubric (real benefit, keeps its promise, usable by the customer, craft) is worth up to 90 and is mentor-judged. A capped complexity band of up to 10 rides on top, auto-derived from what the builder actually shipped. A working Skiff always beats a broken Galleon.
Register your place โ†’Rules & orientationRun sheet

One story, three tides

How a stranger earns a name. Overnight Passage is Act I โ€” the entry point to the whole TRADEWINDS world.

Act IThe first crossingOvernight Passage ยท one night

You arrive a stranger

The sun goes down over the harbor. Somewhere in the city is one real person with one real problem, and before the night is over, you will build them something that works. No lectures. No theory. Just you, the tools, and the dark water ahead โ€” with the rest of the fleet building alongside you. By dawn you will have made your first crossing: shipped a real thing and handed it to a real person.

Act IIThe voyageTRADEWINDS ยท three weeksComing soon

Then you learn to sail

One night told you that you could. Three weeks teach you how to do it well. You find your own customer and you listen before you build. You cross four ports, and each one earns a stamp you cannot fake. At the end, in front of a room, your customer uses what you made. If it works, a mentor grants you the oldest name in trade.

Act IIIThe FleetThe Fleet ยท ongoingComing soon

And you never sail alone again

The voyage was never the end of it. A trader who has earned their name does not sail away alone. They join the Fleet. You come back to help run the next Overnight Passage, to mentor a stranger the way someone once mentored you. You keep building, for real customers, beside people who hold the same code.